Work Camera and Camera, Numpad 0

Table of Contents

Camera for Rendering

In Three View 1, 3, 5, 7, the camera you were manipulating is the camera for modeling, essentially a camera for working, so let’s refer to it as the Work Camera from now on.

This Work Camera is not the camera used for rendering the final image. For rendering, a separate camera needs to be set up.

When you launch Blender, a camera for rendering is already created in the scene.

The yellow cone represents the rendering camera. It can be moved and rotated just like other objects.

Until now, switching between different views (using Numpad 1, 3, etc.) was affecting the Work Camera. To switch to the view from the rendering camera (hereafter referred to as simply “camera”), press the Numpad 0.

Let’s load simpleCar_0.zip on Three View 1, 3, 5, 7 and press 0. The view changes to the one seen from the camera.

This is the view from the camera that will be used for rendering. Let’s press the F12 to render and see the result.

The rendered result has been displayed. Since this is just for confirmation, please press the ESC to return to the original screen.

To return to the working view, press the 0 again, similar to the 5, it functions as a toggle.

You can also immediately return to the working camera by dragging the Middle Click.

Next, let’s add another camera to try switching between multiple cameras.