Quick Controls for the Rendering Camera: T Menu, N Menu

Table of Contents

T Menu, N Menu

Here, let’s operate the rendering camera as we did with the working camera, as described in Add a rendering camera.

But first, let me explain the menu areas on the left and right of Blender’s interface.

So far, we haven’t covered the entire Blender interface, but you should be getting comfortable with the operations.

On the working screen, try pressing the T or N a few times.

The areas on the left and right of the 3D view can be shown or hidden by pressing T and N.

From now on, we’ll refer to the left side as the T Menu and the right side as the N Menu.

Use the T and N when you want to temporarily maximize the screen space, for example.

Now, let’s talk about controlling the rendering camera.

Usually, after switching to the rendering camera with 0, if you try to pan with the Middle Click, it immediately switches back to the working camera.

Enabling Lock Camera to View in the N Menu prevents it from switching back to the working camera, allowing you to control the rendering camera with the Middle Drag.

However, “Lock Camera to View” is convenient for casual work, but it can be risky as you approach the final rendering stage. After finalizing the composition or adding camera animations, be sure to turn it off.